baidafreser

Norway
On FACEIT since 2026 146 matches tracked 29 matches in 30 days
Last updated:

How does baidafreser play?

Rating 1.04 K/R 0.75 ADR 79.4 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 1 in 146 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 21x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.4, Headshots +8 pp, ELO +279
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
53 matches · 38% win rate
From match 5 of the day −52 ELO
38 matches · 37% win rate
Between 12:00 and 18:00 +27 ELO, win rate 44%
On Wednesdays ±0 ELO, win rate 43%

baidafreser loses the most ELO on Mirage: −83 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
38% better than 9%
0.75 better than 56%
80.3 better than 49%
1.05 better than 59%
49% of 203 duels better than 38%
42% of 33 situations better than 62%
Ancient29
52% better than 47%
0.76 better than 58%
80.1 better than 43%
1.04 better than 55%
55% of 131 duels better than 72%
26% of 23 situations better than 23%
Anubis29
72% better than 97%
0.84 better than 89%
89.2 better than 88%
1.21 better than 92%
60% of 106 duels better than 90%
42% of 12 situations better than 60%
Dust 217
29% better than 2%
0.62 better than 6%
65.0 better than 1%
0.86 better than 5%
42% of 59 duels better than 10%
22% of 9 situations better than 13%
Nuke11
64% -
0.77 -
78.0 -
1.04-
57% of 37 duels -
38% of 8 situations -
Cache4
25% -
0.56 -
71.4 -
0.77-
30% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baidafreser plays

Across 146 matches baidafreser averages K/R 0.75, ADR 79.4 and a rating of 1.04. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Anubis with a 72% win rate in 29 matches. In 59 of 146 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 106 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. baidafreser loses the most ELO on Mirage (−83 ELO, win rate 38%). Things go best on Ancient (+27 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.4, Headshots +8 pp, ELO +279. Unchanged in recent months: Win rate at 50%. Last 30 days: 29 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.