bagyxz-
How does bagyxz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
AverageExactly 3 kills in 2.3% of rounds and so well below the average (3.8%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Nov 2025 to Apr 2026.
Kills per round (K/R)
Best month: February 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: February 2026 with 81.7. Last 3 months: 71.8 (at the start 75.9). Clearly below the average (78.5).
Share of headshot kills
Best month: February 2026 with 58%. Last 3 months: 56% (at the start 57%). Well above the average (48%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 54% (at the start 50%). Well above the average (46%).
Best month: September 2026 with 1,613. Last 3 months: 1,613 (at the start 1,503).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 61%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bagyxz- loses the most ELO on Mirage: −83 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.72 · Inferno
- Most kills in a match: 37 · Anubis
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How bagyxz- plays
Across 69 matches bagyxz- averages K/R 0.68 and ADR 74.3; the rating across the 28 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 8 players. Averages 15.5 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 8 of 28 matches the rating was 1.10 or higher (29%), in 12 it was below 0.90. In 28 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. bagyxz- loses the most ELO on Mirage (−83 ELO, win rate 43%). Improved over the last three months: Win rate +4 pp, ELO +110. Got weaker: ADR −4.1. Unchanged in recent months: K/R at 0.67, Headshots at 56%. Last 30 days: 20 matches, win rate 45%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.