baguit

Russia
On FACEIT since 2018 278 matches tracked 94 matches in 30 days
ELO ▲ 12
2,010
30-day peak: 2,187
Rank EU
#237,524
Russia #59,043 in Russia
Last updated:

How does baguit play?

Rating 1.07 (from 256 matches) K/R 0.77 ADR 83.4 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.11+0.11 · Ø 1.00 better than 84%
Pistol kills per match 2.8
Knife kills 6 in 277 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 38x 4K, 4 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +22 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, ADR −18.8

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 1.03. Last 3 months: 0.76 (at the start 0.95). Slightly above the average (0.72).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −80 ELO
32 matches · 44% win rate
On Inferno −55 ELO
30 matches · 53% win rate
Between 12:00 and 18:00 +4 ELO, win rate 39%
On Mondays +53 ELO, win rate 32%

baguit loses the most ELO in match 3 of the day: −80 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Inferno
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 43%
0.79 better than 77%
85.0 better than 74%
1.11 better than 79%
55% of 337 duels better than 75%
39% of 57 situations better than 53%
Dust 245
47% better than 38%
0.77 better than 70%
83.8 better than 69%
1.00 better than 44%
51% of 155 duels right on the average
29% of 24 situations better than 26%
Anubis44
39% better than 13%
0.76 better than 65%
81.6 better than 58%
1.07 better than 69%
50% of 157 duels better than 44%
21% of 28 situations better than 15%
Ancient34
56% better than 68%
0.73 right on the average
79.1 better than 40%
1.04 better than 62%
55% of 123 duels better than 75%
29% of 17 situations better than 30%
Inferno30
53% right on the average
0.72 better than 45%
80.2 better than 48%
1.03 better than 52%
55% of 127 duels better than 64%
50% of 20 situations better than 75%
Nuke23
65% better than 77%
0.79 better than 64%
83.8 better than 58%
1.07 better than 56%
54% of 94 duels better than 56%
33% of 18 situations better than 33%
Cache17
47% -
0.80 -
88.8 -
1.11-
46% of 70 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baguit plays

Across 277 matches baguit averages K/R 0.77 and ADR 83.4; the rating across the 256 rated matches is 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 105 of 256 matches the rating was 1.10 or higher (41%), in 78 it was below 0.90. In 256 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. baguit loses the most ELO in match 3 of the day (−80 ELO, win rate 44%). Things go best on Mirage (+177 ELO, win rate 49%). Improved over the last three months: Headshots +2 pp, Win rate +22 pp. Got weaker: K/R −0.19, ADR −18.8. Last 30 days: 94 matches, win rate 47%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.