badboy_98
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Strength29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average60% headshots and so well above the average (47%).
Impact
Strength2.7 MVPs per match and so well above the average (2.2).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.17. Last 3 months: 1.07 (at the start 1.11). Clearly above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 91.5. Last 3 months: 81.2 (at the start 83.1). Just above the average (79.2).
Share of headshot kills
Best month: June 2026 with 63%. Last 3 months: 59% (at the start 60%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 39% (at the start 61%). Well below the average (48%).
Best month: August 2026 with 1,996. Last 3 months: 1,718 (at the start 1,682).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
badboy_98 loses the most ELO on Mirage: −51 ELO, 60% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Dust 2
- Most kills in a match: 36 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How badboy_98 plays
Across 98 matches badboy_98 averages K/R 0.78, ADR 82.2 and a rating of 1.09. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 17.4 kills per match with 60% headshots. The strongest map is Dust 2 with a 63% win rate in 30 matches. In 44 of 98 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 36 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. badboy_98 loses the most ELO on Mirage (−51 ELO, win rate 60%). Things go best on Dust 2 (+23 ELO, win rate 63%). Match no. 2 of the day goes best: 68% win rate. Got weaker: Win rate −22 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 81.2, Headshots at 59%, ELO at 1,718.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.