badarj

BA
148 matches tracked
Last updated:

How does badarj play?

Rating 1.17 (from 2 matches) K/R 0.71 ADR 78.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.17
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 61%
Opening duels won 48%−3 pp better than 21%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+11 pp better than 95%
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 4%−7 pp better than 25%
K/D 0.97−0.06 better than 23%
Pistol kills per match 2.9
Knife kills 3 in 148 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 47%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 11x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.21−0.09 better than 24%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 79.4, Headshots at 60%
▼ Got worse
Win rate −16 pp, ELO −545

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.67).

Patterns

From the last 148 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −122 ELO
27 matches · 44% wins
In match 3 of the day −117 ELO
20 matches · 40% wins
On Mirage −85 ELO
45 matches · 49% wins

badarj loses the most ELO on Anubis: −122 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.38 · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 37%
0.71 better than 33%
78.6 better than 38%
-
50% of 236 duels better than 40%
40% of 20 situations better than 54%
Dust 235
54% better than 55%
0.70 better than 30%
78.5 better than 39%
-
45% of 161 duels better than 16%
46% of 13 situations better than 72%
Anubis27
44% better than 24%
0.68 better than 20%
76.2 better than 23%
-
44% of 137 duels better than 12%
36% of 11 situations better than 41%
Ancient21
52% better than 48%
0.79 better than 71%
86.8 better than 74%
1.38–
44% of 75 duels better than 13%
40% of 15 situations better than 56%
Nuke9
22% –
0.65 –
70.2 –
-
52% of 42 duels –
17% of 6 situations –
Cache5
40% –
0.74 –
77.0 –
-
33% of 15 duels –
17% of 6 situations –
Inferno4
75% –
0.65 –
70.1 –
-
36% of 22 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How badarj plays

Across 148 matches badarj averages K/R 0.71 and ADR 78.5; the rating across the 2 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 10. Most room to improve: Rounds with 3K at 3.2%. That is better than only 14% of players on level 10. On average 15.6 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 54% win rate in 35 matches. In 84 matches with detailed stats: 11 4Ks and 3 aces. badarj loses the most ELO on Anubis (−122 ELO, win rate 44%). Things go best on Dust 2 (+11 ELO, win rate 54%). Improved over the last three months: K/R +0.05. Got weaker: Win rate −16 pp, ELO −545. Unchanged in recent months: ADR at 79.4, Headshots at 60%. Last 30 days: 2 matches, win rate 50%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.