badamari

Kosovo
154 matches tracked 19 matches in 30 days
Last updated:

How does badamari play?

Rating 0.98 (from 104 matches) K/R 0.71 ADR 81.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 104 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.5
Knife kills 7 in 154 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 18x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 80.6
▼ Got worse
K/R −0.06, Rating −0.23, Win rate −14 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
46 matches · 57% win rate
On Ancient −5 ELO
34 matches · 65% win rate
Between 12:00 and 18:00 −24 ELO, win rate 48%
On Saturdays ±0 ELO, win rate 49%

badamari loses the most ELO on Mirage: −48 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Cache
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 72%
0.70 better than 34%
78.6 better than 41%
1.02 better than 52%
45% of 159 duels better than 20%
29% of 17 situations better than 24%
Ancient34
65% better than 89%
0.69 better than 26%
81.1 better than 52%
0.86 better than 7%
53% of 125 duels better than 65%
20% of 5 situations better than 15%
Anubis26
50% right on the average
0.74 right on the average
85.2 better than 75%
1.01 better than 45%
51% of 167 duels right on the average
64% of 11 situations better than 93%
Dust 222
50% right on the average
0.73 right on the average
83.4 better than 67%
0.99-
44% of 54 duels better than 16%
25% of 8 situations better than 18%
Inferno15
47% better than 29%
0.69 better than 32%
82.1 better than 56%
1.03-
40% of 48 duels better than 5%
20% of 5 situations better than 12%
Cache5
40% -
0.75 -
76.9 -
1.43-
63% of 8 duels -
33% of 3 situations -
Nuke5
40% -
0.55 -
68.5 -
0.84-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How badamari plays

Across 154 matches badamari averages K/R 0.71 and ADR 81.2; the rating across the 104 rated matches is 0.98. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 16.0 kills per match with 40% headshots. The strongest map is Ancient with a 65% win rate in 34 matches. In 36 of 104 matches the rating was 1.10 or higher (35%), in 51 it was below 0.90. In 68 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.25. badamari loses the most ELO on Mirage (−48 ELO, win rate 57%). Things go best in match 1 of the day (+80 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +80 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.23, Win rate −14 pp. Unchanged in recent months: ADR at 80.6. Last 30 days: 19 matches, win rate 58%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.