badEye

Israel
211 matches tracked 49 matches in 30 days
Last updated:

How does badEye play?

Rating 0.99 K/R 0.71 ADR 79.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 211 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.2
Knife kills 4 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 31x 4K, 3 aces in 185 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 88%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether badEye is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 196 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: July 2026 with 0.75.

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −40 ELO
54 matches · 48% win rate
In match 3 of the day −29 ELO
38 matches · 47% win rate
On Mondays +34 ELO, win rate 36%

badEye loses the most ELO in match 2 of the day: −40 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.42 · Dust 2
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
53% better than 59%
0.72 right on the average
82.3 better than 65%
1.03 better than 58%
51% of 265 duels better than 54%
29% of 48 situations better than 27%
Anubis51
51% better than 53%
0.67 better than 24%
76.3 better than 33%
0.94 better than 27%
46% of 182 duels better than 26%
46% of 35 situations better than 69%
Mirage46
59% better than 77%
0.67 better than 23%
78.4 better than 44%
0.92 better than 20%
52% of 163 duels better than 60%
50% of 26 situations better than 81%
Inferno26
50% better than 44%
0.77 better than 76%
82.8 better than 70%
1.07 better than 73%
46% of 118 duels better than 25%
31% of 16 situations better than 35%
Nuke16
56% better than 56%
0.75 right on the average
80.9 better than 46%
1.02 better than 42%
54% of 70 duels better than 60%
29% of 7 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How badEye plays

Across 211 matches badEye averages K/R 0.71, ADR 79.9 and a rating of 0.99. Biggest strength: Utility hit rate at 44%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 46 matches. In 66 of 211 matches the rating was 1.10 or higher (31%), in 89 it was below 0.90. In 185 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. badEye loses the most ELO in match 2 of the day (−40 ELO, win rate 48%). Things go best in match 1 of the day (+202 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +202 ELO. Last 30 days: 49 matches, win rate 65%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.