backyard

Norway
252 matches tracked 84 matches in 30 days
Last updated:

How does backyard play?

Rating 1.02 (from 84 matches) K/R 0.76 ADR 80.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 92%
Opening duels won 55%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 20%−1 pp better than 43%
Clutch kills per match 1.3−0.4 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 19%+8 pp better than 85%
K/D 1.02+0.01 better than 53%
Pistol kills per match 2.8
Knife kills 2 in 252 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 56%
Rounds with 3K 3.8%−0.1 pp better than 44%
MVPs per match 2.30.0 level
4Ks and aces 32x 4K, 7 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 3.8−0.5 better than 40%
Enemies flashed per round 0.38+0.10 better than 77%
Rounds with a death 74%+2.0 pp better than 27%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +53
= Stayed the same
K/R at 0.75, Headshots at 48%
▼ Got worse
ADR −4.0, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.78).

Patterns

From the last 252 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −169 ELO
44 matches · 45% wins
In match 2 of the day −149 ELO
46 matches · 39% wins
On Mirage −136 ELO
106 matches · 53% wins

backyard loses the most ELO on Ancient: −169 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
53% better than 58%
0.80 better than 81%
85.6 better than 78%
1.12–
56% of 609 duels better than 80%
32% of 62 situations better than 32%
Ancient44
45% better than 32%
0.74 better than 55%
76.9 better than 28%
0.99–
49% of 230 duels better than 43%
24% of 21 situations better than 17%
Inferno31
58% better than 65%
0.72 better than 43%
76.9 better than 30%
0.83–
56% of 190 duels better than 71%
53% of 15 situations better than 85%
Dust 230
43% better than 24%
0.70 better than 36%
76.8 better than 33%
0.99–
56% of 147 duels better than 79%
50% of 10 situations better than 80%
Cache21
52% –
0.82 –
81.9 –
1.31–
55% of 122 duels –
56% of 9 situations –
Nuke19
26% better than 1%
0.63 better than 6%
73.8 better than 15%
0.71–
51% of 110 duels better than 44%
42% of 12 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How backyard plays

Across 252 matches backyard averages K/R 0.76 and ADR 80.7; the rating across the 84 rated matches is 1.02. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. On average 16.3 kills per match, 48% of them headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 30 of 84 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 191 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. backyard loses the most ELO on Ancient (−169 ELO, win rate 45%). Things go best on Inferno (+25 ELO, win rate 58%). Improved over the last three months: ELO +53. Got weaker: ADR −4.0, Win rate −5 pp. Unchanged in recent months: K/R at 0.75, Headshots at 48%. Last 30 days: 84 matches, win rate 44%, ELO balance −363.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.