backtrack5r3

France
On FACEIT since 2016 389 matches tracked 133 matches in 30 days
ELO ▲ 21
3,024
30-day peak: 3,058
Rank EU ▲ 971 places
#7,427
France #170 in France
30 days · prev. #8,398 · best #7,318
Last updated:

How does backtrack5r3 play?

Rating 0.97 (from 339 matches) K/R 0.67 ADR 73.5 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 339 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.1
Knife kills 3 in 389 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 45x 4K, 4 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, Headshots at 49%
▼ Got worse
K/R −0.06, ADR −5.2, Win rate −11 pp, ELO −158

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −268 ELO
66 matches · 45% win rate
On Anubis −251 ELO
92 matches · 50% win rate
On Fridays −87 ELO, win rate 41%

backtrack5r3 loses the most ELO on Nuke: −268 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.05 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2138
56% better than 55%
0.68 better than 16%
73.9 better than 13%
0.98 better than 20%
52% of 401 duels better than 47%
35% of 80 situations better than 38%
Anubis92
50% better than 32%
0.63 better than 5%
69.7 better than 4%
0.89 better than 6%
43% of 269 duels better than 8%
48% of 50 situations better than 71%
Nuke66
45% better than 15%
0.68 better than 14%
74.7 better than 16%
0.94 better than 10%
44% of 232 duels better than 9%
27% of 30 situations better than 20%
Inferno56
55% better than 26%
0.72 better than 25%
76.1 better than 14%
1.05 better than 29%
55% of 155 duels better than 43%
31% of 32 situations better than 31%
Cache22
64% better than 64%
0.72 better than 20%
74.4 better than 11%
1.09 better than 42%
48% of 67 duels better than 16%
43% of 14 situations better than 63%
Ancient8
75% -
0.68 -
74.5 -
0.96-
65% of 17 duels -
25% of 4 situations -
Overpass5
40% -
0.74 -
78.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How backtrack5r3 plays

Across 389 matches backtrack5r3 averages K/R 0.67 and ADR 73.5; the rating across the 339 rated matches is 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 109 of 339 matches the rating was 1.10 or higher (32%), in 151 it was below 0.90. In 325 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: October 2026 at 1.02. backtrack5r3 loses the most ELO on Nuke (−268 ELO, win rate 45%). Things go best in match 1 of the day (+330 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +330 ELO. Got weaker: K/R −0.06, ADR −5.2, Win rate −11 pp, ELO −158. Unchanged in recent months: Rating at 0.97, Headshots at 49%. Last 30 days: 133 matches, win rate 52%, net ELO −169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.