bachas

Russia
140 matches tracked
Last updated:

How does bachas play?

Rating 1.02 (from 109 matches) K/R 0.70 ADR 77.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 47%−2 pp · Ø 49% better than 32%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 75%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.04+0.07 · Ø 0.97 better than 81%
Pistol kills per match 1.4
Knife kills 2 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.7%).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 42%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 18%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 9x 4K, 1 ace in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.3+1.5 · Ø 3.8 better than 79%
Enemies flashed per round 0.33+0.08 · Ø 0.25 better than 73%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%, Win rate at 43%, ELO at 1,197
▼ Got worse
K/R −0.07, Rating −0.08, ADR −8.0

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.73). Slightly below the average (0.71).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
37 matches · 35% win rate
On Dust 2 −63 ELO
46 matches · 46% win rate
On Ancient −34 ELO
32 matches · 38% win rate

bachas loses the most ELO on Mirage: −65 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
46% better than 39%
0.71 better than 54%
81.6 better than 73%
0.99 better than 58%
47% of 88 duels better than 36%
43% of 21 situations better than 69%
Mirage37
35% better than 10%
0.69 better than 46%
74.7 better than 35%
1.04 better than 73%
54% of 61 duels better than 76%
50% of 32 situations better than 80%
Ancient32
38% better than 13%
0.67 better than 34%
75.6 better than 37%
0.95 right on the average
38% of 53 duels better than 5%
32% of 22 situations better than 38%
Nuke19
58% better than 70%
0.69 better than 35%
75.8 better than 37%
1.07 better than 78%
51% of 45 duels better than 59%
33% of 9 situations better than 38%
Cache3
100% -
0.93 -
100.3 -
1.39-
33% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bachas plays

Across 140 matches bachas averages K/R 0.70 and ADR 77.8; the rating across the 109 rated matches is 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 42 of 109 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. bachas loses the most ELO on Mirage (−65 ELO, win rate 35%). Match no. 1 of the day goes best: 49% win rate, −99 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −8.0. Unchanged in recent months: Headshots at 43%, Win rate at 43%, ELO at 1,197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.