babyshuxya

Turkey
25 matches tracked
ELO ▲ 164
2,227
30-day peak: 2,227
Rank EU
#122,603
Turkey #3,143 in Turkey
Last updated:

How does babyshuxya play?

Rating 1.08 K/R 0.80 ADR 87.8 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 0% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 29%+19 pp · Ø 10% better than 97%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 4.2
Knife kills 1 in 25 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.2%).

2K rounds 16.2%+3.0 pp · Ø 13.2% better than 96%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 2x 4K, 2 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 72%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Patterns

Soon this shows where babyshuxya loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Most kills in a match: 38 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
55% -
0.77 -
89.0 -
1.08-
40% of 53 duels -
38% of 8 situations -
Mirage10
50% -
0.84 -
88.9 -
1.11-
60% of 62 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How babyshuxya plays

Across 25 matches babyshuxya averages K/R 0.80, ADR 87.8 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 87.8, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 9 of 25 matches the rating was 1.10 or higher (36%), in 9 it was below 0.90. In 25 matches with detailed stats: 2 4Ks and 2 aces. Last 30 days: 4 matches, win rate 25%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.