babyprince-

Mongolia
On FACEIT since 2020 199 matches tracked 124 matches in 30 days
ELO ▲ 86
3,246
30-day peak: 3,312
Rank EU ▲ 2,488 places
#2,948
Mongolia #19 in Mongolia
30 days · prev. #5,436 · best #2,098
Last updated:

How does babyprince- play?

Rating 1.29 (from 151 matches) K/R 0.91 ADR 93.1 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 151 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 12% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.07).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.31+0.24 · Ø 1.07 better than 95%
Pistol kills per match 3.6
Knife kills 1 in 199 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 90%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 23x 4K, 7 aces in 127 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.8).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 11%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 12%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%, Win rate at 55%
▼ Got worse
K/R −0.20, Rating −0.75, ADR −18.6

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 1.36. Last 3 months: 0.83 (at the start 1.03). Clearly above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −37 ELO
22 matches · 68% win rate
In match 2 of the day +21 ELO
46 matches · 48% win rate
Between 18:00 and 24:00 +7 ELO, win rate 49%
On Sundays +13 ELO, win rate 39%

babyprince- loses the most ELO on Anubis: −37 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Dust 2
  2. Highest rating in a match: 3.10 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 25%
0.87 better than 89%
92.1 better than 89%
1.24 better than 91%
60% of 262 duels better than 87%
33% of 43 situations better than 33%
Dust 252
52% better than 38%
0.95 better than 97%
97.6 better than 96%
1.41 better than 99%
62% of 212 duels better than 90%
37% of 27 situations better than 43%
Ancient30
67% better than 85%
0.85 better than 85%
85.9 better than 68%
1.09 better than 60%
52% of 81 duels better than 46%
43% of 14 situations better than 63%
Anubis22
68% better than 87%
1.01 better than 99%
100.3 better than 98%
1.53 better than 99%
72% of 88 duels better than 99%
55% of 11 situations better than 85%
Inferno15
47% better than 13%
0.88 better than 78%
90.0 better than 69%
1.20-
58% of 71 duels better than 56%
40% of 5 situations better than 52%
Cache7
43% -
0.80 -
81.8 -
1.08-
56% of 16 duels -
33% of 6 situations -
Nuke4
75% -
1.06 -
102.4 -
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Compared with players on the same level who have at least 15 matches on the map.

How babyprince- plays

Across 199 matches babyprince- averages K/R 0.91 and ADR 93.1; the rating across the 151 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 19.6 kills per match with 54% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 98 of 151 matches the rating was 1.10 or higher (65%), in 35 it was below 0.90. In 127 matches with detailed stats: 23 4Ks and 7 aces. Best month by rating: July 2026 at 1.99. babyprince- loses the most ELO on Anubis (−37 ELO, win rate 68%). Things go best in match 4 of the day (+128 ELO, win rate 75%). Match no. 4 of the day goes best: 75% win rate, +128 ELO. Got weaker: K/R −0.20, Rating −0.75, ADR −18.6. Unchanged in recent months: Headshots at 55%, Win rate at 55%. Last 30 days: 124 matches, win rate 54%, net ELO +257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.