babydrac

Nigeria
On FACEIT since 2022 97 matches tracked 27 matches in 30 days
ELO
2,330
Rank EU
#91,121
Nigeria #57 in Nigeria
Last updated:

How does babydrac play?

Rating 1.06 (from 47 matches) K/R 0.78 ADR 86.4 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 4% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 4x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.78, ADR at 86.5
▼ Got worse
Rating −0.05, Headshots −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
25 matches · 36% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 31%

babydrac loses the most ELO in match 1 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.72 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
42% better than 16%
0.80 better than 74%
89.6 better than 86%
1.07 better than 61%
63% of 73 duels better than 95%
17% of 6 situations better than 6%
Ancient15
47% better than 32%
0.85 better than 90%
91.9 better than 89%
1.14-
60% of 52 duels better than 90%
40% of 10 situations better than 57%
Anubis15
27% better than 1%
0.77 better than 62%
84.9 better than 69%
1.03-
43% of 54 duels better than 9%
40% of 5 situations better than 58%
Dust 214
50% -
0.74 -
78.6 -
0.96-
38% of 47 duels -
50% of 2 situations -
Nuke10
80% -
0.74 -
80.0 -
1.06-
44% of 36 duels -
0% of 3 situations -
Cache6
33% -
0.76 -
89.8 -
-
-
-
Overpass4
25% -
0.77 -
83.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How babydrac plays

Across 97 matches babydrac averages K/R 0.78 and ADR 86.4; the rating across the 47 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 22 of 47 matches the rating was 1.10 or higher (47%), in 13 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. babydrac loses the most ELO in match 1 of the day (±0 ELO, win rate 36%). Things go best from match 5 of the day (±0 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Win rate +14 pp. Got weaker: Rating −0.05, Headshots −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.5. Last 30 days: 27 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.