babster

Sweden
On FACEIT since 2015 175 matches tracked 47 matches in 30 days
ELO ▼ 50
2,294
30-day peak: 2,364
Rank EU
#101,845
Sweden #2,709 in Sweden
Last updated:

How does babster play?

Rating 1.05 K/R 0.75 ADR 85.9 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.8
Knife kills 1 in 175 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 1 ace in 153 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 85.6
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −56 ELO
29 matches · 48% win rate
On Dust 2 −44 ELO
55 matches · 51% win rate
Between 12:00 and 18:00 −48 ELO, win rate 33%
On Tuesdays −33 ELO, win rate 36%

babster loses the most ELO on Inferno: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Dust 2
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
51% better than 49%
0.81 better than 78%
89.6 better than 84%
1.13 better than 76%
53% of 208 duels better than 59%
31% of 42 situations better than 32%
Inferno29
48% better than 33%
0.72 better than 37%
80.7 better than 40%
1.00 better than 29%
52% of 88 duels better than 36%
17% of 12 situations better than 10%
Cache27
37% -
0.72 -
84.6 -
1.00-
54% of 97 duels -
28% of 18 situations -
Mirage18
50% better than 42%
0.70 better than 29%
82.6 better than 57%
1.03 better than 47%
43% of 67 duels better than 10%
63% of 8 situations better than 95%
Anubis14
29% -
0.74 -
84.4 -
1.01-
48% of 44 duels -
63% of 8 situations -
Nuke12
42% -
0.75 -
85.0 -
1.03-
45% of 42 duels -
25% of 8 situations -
Ancient10
50% -
0.75 -
89.2 -
1.05-
43% of 53 duels -
63% of 8 situations -
Vertigo10
50% -
0.76 -
88.3 -
1.03-
43% of 44 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How babster plays

Across 175 matches babster averages K/R 0.75, ADR 85.9 and a rating of 1.05. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 51% win rate in 55 matches. In 64 of 175 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 153 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. babster loses the most ELO on Inferno (−56 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, Rating −0.09, Win rate −5 pp. Unchanged in recent months: ADR at 85.6. Last 30 days: 47 matches, win rate 40%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.