babonotease

Russia
On FACEIT since 2015 260 matches tracked 29 matches in 30 days
ELO ▲ 128
2,460
30-day peak: 2,460
Rank EU
#60,397
Russia #17,217 in Russia
Last updated:

How does babonotease play?

Rating 0.90 K/R 0.66 ADR 75.8 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 260 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 29x 4K, 0 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 75.9, Headshots at 56%
▼ Got worse
ELO −478

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
41 matches · 39% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%
On Fridays +23 ELO, win rate 35%

babonotease loses the most ELO in match 3 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.05 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
42% better than 16%
0.64 better than 9%
74.9 better than 20%
0.87 better than 5%
43% of 370 duels better than 9%
41% of 32 situations better than 60%
Anubis54
46% better than 29%
0.66 better than 11%
75.4 better than 17%
0.91 better than 10%
46% of 249 duels better than 18%
22% of 27 situations better than 16%
Nuke33
48% better than 28%
0.66 better than 12%
73.9 better than 15%
0.89 better than 6%
46% of 105 duels better than 16%
42% of 19 situations better than 54%
Dust 228
46% better than 28%
0.66 better than 13%
77.6 better than 30%
0.88 better than 6%
60% of 103 duels better than 88%
53% of 15 situations better than 88%
Cache22
41% -
0.63 -
70.7 -
0.88-
46% of 76 duels -
45% of 11 situations -
Inferno20
50% better than 35%
0.68 better than 17%
80.6 better than 40%
0.94 better than 13%
49% of 71 duels better than 27%
25% of 4 situations better than 19%
Ancient16
56% better than 63%
0.75 right on the average
84.4 better than 65%
1.06 better than 57%
51% of 72 duels better than 46%
67% of 9 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How babonotease plays

Across 260 matches babonotease averages K/R 0.66, ADR 75.8 and a rating of 0.90. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.90, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 75 of 260 matches the rating was 1.10 or higher (29%), in 140 it was below 0.90. In 230 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. babonotease loses the most ELO in match 3 of the day (±0 ELO, win rate 39%). Things go best in match 4 of the day (+77 ELO, win rate 53%). Match no. 4 of the day goes best: 53% win rate, +77 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: ELO −478. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 75.9, Headshots at 56%. Last 30 days: 29 matches, win rate 59%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.