babadyk

South Africa
On FACEIT since 2019 194 matches tracked 29 matches in 30 days
ELO ▲ 74
2,328
30-day peak: 2,353
Rank EU
#91,820
South Africa #31 in South Africa
Last updated:

How does babadyk play?

Rating 0.90 (from 144 matches) K/R 0.65 ADR 73.1 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 35%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Knife kills 1 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 6%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 9x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +303
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.09, Rating −0.16, ADR −9.3, Headshots −3 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.57
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.61 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
35 matches · 46% win rate
On Ancient −24 ELO
25 matches · 48% win rate
On Mondays +23 ELO, win rate 46%

babadyk loses the most ELO on Anubis: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.47 · Nuke
  3. Most kills in a match: 37 · Overpass

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
57% better than 69%
0.60 better than 2%
69.2 better than 4%
0.90 better than 9%
44% of 140 duels better than 15%
42% of 24 situations better than 62%
Mirage49
59% better than 76%
0.63 better than 8%
71.0 better than 9%
0.85 better than 4%
39% of 120 duels better than 3%
28% of 18 situations better than 22%
Anubis35
46% better than 28%
0.71 better than 33%
78.4 better than 34%
0.99 better than 33%
44% of 127 duels better than 13%
39% of 18 situations better than 52%
Ancient25
48% better than 36%
0.64 better than 6%
74.1 better than 14%
0.83 better than 2%
37% of 102 duels better than 1%
36% of 11 situations better than 44%
Inferno18
61% better than 71%
0.70 better than 28%
77.4 better than 24%
0.91-
52% of 33 duels better than 36%
50% of 2 situations better than 75%
Nuke12
58% -
0.73 -
77.8 -
1.05-
50% of 36 duels -
38% of 8 situations -
Cache5
40% -
0.59 -
62.1 -
0.87-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How babadyk plays

Across 194 matches babadyk averages K/R 0.65 and ADR 73.1; the rating across the 144 rated matches is 0.90. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 41% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 36 of 144 matches the rating was 1.10 or higher (25%), in 78 it was below 0.90. In 104 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. babadyk loses the most ELO on Anubis (−25 ELO, win rate 46%). Things go best on Dust 2 (+59 ELO, win rate 57%). Match no. 2 of the day goes best: 70% win rate, −24 ELO. Improved over the last three months: ELO +303. Got weaker: K/R −0.09, Rating −0.16, ADR −9.3, Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 29 matches, win rate 59%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.