babaduk03

Belarus
On FACEIT since 2022 50 matches tracked 21 matches in 30 days
ELO ▼ 106
2,216
30-day peak: 2,322
Rank EU
#129,080
Belarus #3,061 in Belarus
Last updated:

How does babaduk03 play?

Rating 0.92 (from 29 matches) K/R 0.66 ADR 73.3 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 12%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 5x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +98
= Stayed the same
ADR at 72.3
▼ Got worse
K/R −0.05, Rating −0.47, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

Soon this shows where babaduk03 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
44% better than 24%
0.62 better than 7%
70.4 better than 8%
0.94-
46% of 41 duels better than 22%
40% of 5 situations better than 55%
Dust 211
55% -
0.68 -
76.2 -
0.74-
27% of 26 duels -
0% of 2 situations -
Ancient9
44% -
0.71 -
77.0 -
1.00-
50% of 26 duels -
40% of 5 situations -
Anubis6
17% -
0.79 -
81.5 -
0.97-
62% of 13 duels -
0% of 1 situations -
Nuke5
80% -
0.62 -
61.3 -
0.90-
33% of 6 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How babaduk03 plays

Across 50 matches babaduk03 averages K/R 0.66 and ADR 73.3; the rating across the 29 rated matches is 0.92. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 8 of 29 matches the rating was 1.10 or higher (28%), in 14 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. Improved over the last three months: Headshots +3 pp, ELO +98. Got weaker: K/R −0.05, Rating −0.47, Win rate −16 pp. Unchanged in recent months: ADR at 72.3. Last 30 days: 21 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.