babaDOOK1

Argentina
On FACEIT since 2020 388 matches tracked 136 matches in 30 days
ELO ▲ 265
1,967
30-day peak: 2,012
Rank SA ▼ 86 places
#7,313
30 days · prev. #7,227 · best #5,466
Last updated:

How does babaDOOK1 play?

Rating 1.06 (from 337 matches) K/R 0.75 ADR 83.1 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 337 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.8
Knife kills 3 in 388 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 71x 4K, 9 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.18, ADR +5.2
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.73).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −117 ELO
54 matches · 46% win rate
On Dust 2 −22 ELO
103 matches · 50% win rate
Between 0:00 and 6:00 −28 ELO, win rate 46%
On Thursdays +20 ELO, win rate 44%

babaDOOK1 loses the most ELO in match 3 of the day: −117 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.38 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
49% better than 43%
0.76 better than 68%
82.4 better than 65%
1.07 better than 71%
51% of 648 duels better than 55%
33% of 106 situations better than 36%
Dust 2103
50% right on the average
0.75 better than 66%
83.2 better than 69%
1.08 better than 74%
53% of 391 duels better than 65%
36% of 47 situations better than 47%
Anubis45
53% right on the average
0.79 better than 76%
86.9 better than 80%
1.11 better than 78%
56% of 168 duels better than 77%
64% of 28 situations better than 95%
Inferno37
57% better than 63%
0.75 better than 57%
83.8 better than 64%
1.06 better than 57%
47% of 142 duels better than 25%
52% of 25 situations better than 82%
Nuke25
48% better than 33%
0.78 better than 58%
85.9 better than 66%
1.03 better than 40%
38% of 76 duels better than 1%
47% of 15 situations better than 68%
Ancient13
62% -
0.60 -
71.0 -
0.74-
62% of 55 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How babaDOOK1 plays

Across 388 matches babaDOOK1 averages K/R 0.75 and ADR 83.1; the rating across the 337 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 16.7 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 143 of 337 matches the rating was 1.10 or higher (42%), in 116 it was below 0.90. In 301 matches with detailed stats: 71 4Ks and 9 aces. Best month by rating: August 2026 at 1.17. babaDOOK1 loses the most ELO in match 3 of the day (−117 ELO, win rate 46%). Things go best in match 2 of the day (+115 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +115 ELO. Improved over the last three months: K/R +0.06, Rating +0.18, ADR +5.2. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 136 matches, win rate 51%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.