baagii12341

Mongolia
163 matches tracked 42 matches in 30 days
Last updated:

How does baagii12341 play?

Rating 1.16 K/R 0.82 ADR 87.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 163 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 69%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 21x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 42%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +310
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.11, Rating −0.19, ADR −8.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.80 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
40 matches · 48% win rate
In match 3 of the day ±0 ELO
28 matches · 43% win rate
On Tuesdays +3 ELO, win rate 45%

baagii12341 loses the most ELO on Dust 2: −19 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.63 · Mirage
  3. Most kills in a match: 75 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 58%
0.81 better than 75%
87.4 better than 76%
1.13 better than 75%
53% of 262 duels better than 58%
42% of 38 situations better than 61%
Dust 240
48% better than 36%
0.80 better than 71%
85.1 better than 67%
1.12 better than 71%
57% of 152 duels better than 78%
44% of 25 situations better than 66%
Ancient26
73% better than 97%
0.87 better than 91%
90.7 better than 85%
1.27 better than 96%
62% of 92 duels better than 95%
53% of 19 situations better than 84%
Anubis16
44% better than 21%
0.81 better than 76%
84.2 better than 65%
1.13 better than 75%
59% of 69 duels better than 83%
50% of 8 situations better than 77%
Inferno13
38% -
0.79 -
82.5 -
1.13-
44% of 62 duels -
57% of 7 situations -
Nuke10
70% -
0.95 -
97.0 -
1.35-
69% of 39 duels -
38% of 8 situations -
Cache6
33% -
0.83 -
90.6 -
1.12-
73% of 22 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baagii12341 plays

Across 163 matches baagii12341 averages K/R 0.82, ADR 87.3 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 57% headshots. The strongest map is Ancient with a 73% win rate in 26 matches. In 85 of 163 matches the rating was 1.10 or higher (52%), in 52 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. baagii12341 loses the most ELO on Dust 2 (−19 ELO, win rate 48%). Things go best on Mirage (+45 ELO, win rate 54%). Match no. 2 of the day goes best: 68% win rate, −12 ELO. Improved over the last three months: Headshots +2 pp, ELO +310. Got weaker: K/R −0.11, Rating −0.19, ADR −8.5. Unchanged in recent months: Win rate at 53%. Last 30 days: 42 matches, win rate 52%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.