baLLadz

Denmark
On FACEIT since 2016 101 matches tracked 25 matches in 30 days
ELO ▼ 92
2,200
30-day peak: 2,292
Rank EU
#135,645
Denmark #3,285 in Denmark
Last updated:

How does baLLadz play?

Rating 0.91 (from 89 matches) K/R 0.63 ADR 60.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 89 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 3.1
Knife kills 2 in 101 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.3%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 11x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether baLLadz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
22 matches · 36% win rate
In match 1 of the day +25 ELO
28 matches · 46% win rate

baLLadz loses the most ELO in match 2 of the day: −48 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Inferno
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 18%
0.57 better than 1%
56.9 better than 1%
0.81 better than 2%
39% of 75 duels better than 3%
27% of 11 situations better than 21%
Anubis19
68% better than 92%
0.65 better than 11%
65.7 better than 2%
1.01 better than 42%
41% of 64 duels better than 6%
29% of 14 situations better than 29%
Ancient16
50% better than 45%
0.62 better than 5%
55.5 better than 1%
0.88-
44% of 64 duels better than 12%
0% of 4 situations better than 1%
Inferno11
82% -
0.71 -
73.2 -
1.04-
41% of 54 duels -
50% of 6 situations -
Dust 29
44% -
0.69 -
67.9 -
0.89-
61% of 36 duels -
0% of 3 situations -
Cache8
50% -
0.64 -
69.0 -
0.89-
61% of 33 duels -
30% of 10 situations -
Nuke6
67% -
0.63 -
42.0 -
0.86-
64% of 11 duels -
0% of 3 situations -
Vertigo6
67% -
0.63 -
49.5 -
0.99-
72% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baLLadz plays

Across 101 matches baLLadz averages K/R 0.63 and ADR 60.9; the rating across the 89 rated matches is 0.91. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 60.9, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 55% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 23 of 89 matches the rating was 1.10 or higher (26%), in 46 it was below 0.90. In 82 matches with detailed stats: 11 4Ks and 1 ace. baLLadz loses the most ELO in match 2 of the day (−48 ELO, win rate 36%). Things go best on Mirage (+48 ELO, win rate 42%). Last 30 days: 25 matches, win rate 56%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.