ba4zoka4

Sweden
On FACEIT since 2017 152 matches tracked 152 matches in 30 days
Last updated:
Next update possible in 24m 6s

How does ba4zoka4 play?

Rating 0.98 K/R 0.69 ADR 77.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 152 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.3
Knife kills 5 in 152 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 18x 4K, 2 aces in 152 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −204 ELO
47 matches · 43% win rate
On Dust 2 −184 ELO
45 matches · 47% win rate
On Saturdays +1 ELO, win rate 34%

ba4zoka4 loses the most ELO on Mirage: −204 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 13 wins in a row · Nuke
  3. Highest rating in a match: 1.77 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 14%
0.72 better than 37%
80.3 better than 44%
1.02 better than 41%
53% of 187 duels better than 57%
45% of 33 situations better than 70%
Dust 245
47% better than 30%
0.65 better than 10%
72.8 better than 11%
0.93 better than 14%
44% of 200 duels better than 13%
47% of 34 situations better than 75%
Cache19
53% -
0.74 -
83.0 -
1.04-
54% of 81 duels -
30% of 10 situations -
Nuke17
59% better than 62%
0.69 better than 18%
77.7 better than 26%
0.99 better than 27%
40% of 50 duels better than 4%
71% of 7 situations better than 97%
Ancient9
78% -
0.70 -
81.3 -
0.97-
29% of 24 duels -
14% of 14 situations -
Anubis9
56% -
0.64 -
68.6 -
0.89-
50% of 30 duels -
29% of 7 situations -
Inferno6
67% -
0.60 -
67.5 -
0.89-
42% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ba4zoka4 plays

Across 152 matches ba4zoka4 averages K/R 0.69, ADR 77.0 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 56 of 152 matches the rating was 1.10 or higher (37%), in 60 it was below 0.90. In 152 matches with detailed stats: 18 4Ks and 2 aces. ba4zoka4 loses the most ELO on Mirage (−204 ELO, win rate 43%). Things go best in match 2 of the day (+80 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +80 ELO. Last 30 days: 152 matches, win rate 51%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.