bRiTvA22

Argentina
84 matches tracked 23 matches in 30 days
Last updated:

How does bRiTvA22 play?

Rating 1.06 K/R 0.76 ADR 82.6 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 3.0
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether bRiTvA22 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 33%

bRiTvA22 loses the most ELO in match 1 of the day: +27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 78%
0.83 better than 87%
88.2 better than 85%
1.16 better than 88%
55% of 148 duels better than 75%
32% of 22 situations better than 33%
Anubis17
47% better than 38%
0.65 better than 13%
72.6 better than 11%
0.86 better than 6%
54% of 69 duels better than 68%
29% of 7 situations better than 28%
Dust 211
27% -
0.75 -
82.0 -
1.05-
41% of 63 duels -
40% of 10 situations -
Ancient9
56% -
0.79 -
84.1 -
1.07-
59% of 34 duels -
30% of 10 situations -
Inferno7
43% -
0.75 -
81.5 -
1.06-
52% of 27 duels -
50% of 2 situations -
Cache3
100% -
0.61 -
69.9 -
0.84-
14% of 7 duels -
100% of 1 situations -
Nuke3
33% -
0.71 -
83.2 -
1.11-
73% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bRiTvA22 plays

Across 84 matches bRiTvA22 averages K/R 0.76, ADR 82.6 and a rating of 1.06. Biggest strength: 3K rounds at 5.2%, better than 90% of level 9 players. Averages 17.0 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 36 of 84 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 80 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.14. bRiTvA22 loses the most ELO in match 1 of the day (+27 ELO, win rate 43%). Things go best on Mirage (+56 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, +25 ELO. Last 30 days: 23 matches, win rate 48%, net ELO +165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.