bRONEbOy

Russia
100 matches tracked 79 matches in 30 days
Last updated:

How does bRONEbOy play?

Rating 0.84 K/R 0.63 ADR 74.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 40%−8 pp · Ø 48% better than 5%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 46%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.94).

Headshot rate 43%0 pp · Ø 43% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.80−0.14 · Ø 0.94 better than 7%
Pistol kills per match 1.6
Knife kills 2 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.4%).

2K rounds 11.0%−1.4 pp · Ø 12.4% better than 15%
3K rounds 2.8%−0.8 pp · Ø 3.6% better than 19%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 15x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 42%+8 pp · Ø 34% better than 92%
Utility damage per round 5.1+1.5 · Ø 3.6 better than 79%
Enemies flashed per round 0.29+0.06 · Ø 0.23 better than 67%
Deaths per round 79%+6 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 4 average
Whether bRONEbOy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +55 ELO
41 matches · 39% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 40%
On Mondays ±0 ELO, win rate 30%

bRONEbOy loses the most ELO from match 5 of the day: +55 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
41% better than 24%
0.64 better than 23%
75.4 better than 41%
0.85 better than 14%
40% of 117 duels better than 12%
14% of 14 situations better than 6%
Ancient19
37% better than 12%
0.62 better than 20%
75.0 better than 41%
0.83 better than 15%
40% of 78 duels better than 13%
50% of 10 situations better than 83%
Anubis17
47% better than 39%
0.65 better than 31%
75.5 better than 42%
0.85 better than 16%
44% of 81 duels better than 25%
63% of 8 situations better than 95%
Nuke15
53% better than 57%
0.68 better than 39%
73.6 better than 34%
0.86 better than 21%
43% of 63 duels better than 22%
30% of 10 situations better than 30%
Mirage12
50% -
0.53 -
65.0 -
0.76-
21% of 33 duels -
33% of 3 situations -
Inferno8
50% -
0.63 -
76.6 -
0.87-
38% of 42 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bRONEbOy plays

Across 100 matches bRONEbOy averages K/R 0.63, ADR 74.2 and a rating of 0.84. Biggest strength: Utility hit rate at 42%, better than 92% of level 4 players. Most room to improve: Opening duels won at 40%, better than only 5% of level 4 players. Averages 13.6 kills per match with 43% headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 20 of 100 matches the rating was 1.10 or higher (20%), in 59 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 1 ace. bRONEbOy loses the most ELO from match 5 of the day (+55 ELO, win rate 39%). Things go best on Dust 2 (+53 ELO, win rate 41%). Last 30 days: 79 matches, win rate 48%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.