bLitzzzzz1

Mongolia
FACEIT verified FACEIT verified On FACEIT since 2019 155 matches tracked 22 matches in 30 days
ELO ▲ 83
3,238
30-day peak: 3,238
Rank SEA ▲ 17 places
#50
Mongolia #21 in Mongolia
30 days · prev. #67 · best #47
Last updated:

How does bLitzzzzz1 play?

Rating 1.23 (from 112 matches) K/R 0.84 ADR 91.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 112 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.1
Knife kills 14 in 155 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 25x 4K, 3 aces in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 8.2+4.3 · Ø 3.9 better than 99%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.32, ELO +409
= Stayed the same
ADR at 93.3, Headshots at 54%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: August 2026 with 1.00. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
47 matches · 55% win rate
With Tugu- on the team no ELO value
82 matches · 55% win rate
Between 12:00 and 18:00 −79 ELO, win rate 60%

bLitzzzzz1 loses the most ELO in match 2 of the day: +2 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Cache
  2. Highest rating in a match: 2.55 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
59% better than 69%
0.86 better than 87%
93.3 better than 91%
1.25 better than 92%
63% of 195 duels better than 95%
50% of 22 situations better than 82%
Ancient38
74% better than 96%
0.88 better than 91%
96.2 better than 95%
1.25 better than 92%
63% of 102 duels better than 95%
43% of 23 situations better than 62%
Inferno18
78% better than 93%
0.83 better than 68%
91.1 better than 71%
1.18-
63% of 57 duels better than 82%
25% of 4 situations better than 20%
Cache14
57% -
0.80 -
90.6 -
1.17-
50% of 62 duels -
25% of 8 situations -
Dust 214
71% -
0.84 -
89.4 -
1.21-
46% of 70 duels -
50% of 4 situations -
Nuke12
67% -
0.82 -
87.4 -
1.39-
57% of 35 duels -
75% of 4 situations -
Anubis9
33% -
0.78 -
83.9 -
1.11-
57% of 35 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bLitzzzzz1 plays

Across 155 matches bLitzzzzz1 averages K/R 0.84 and ADR 91.8; the rating across the 112 rated matches is 1.23. Biggest strength: Utility damage per round at 8.2, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Inferno with a 78% win rate in 18 matches. In 63 of 112 matches the rating was 1.10 or higher (56%), in 25 it was below 0.90. In 82 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.45. bLitzzzzz1 loses the most ELO in match 2 of the day (+2 ELO, win rate 55%). Things go best on Ancient (+32 ELO, win rate 74%). Match no. 1 of the day goes best: 70% win rate, −45 ELO. Improved over the last three months: K/R +0.06, Rating +0.32, ELO +409. Got weaker: Win rate −7 pp. Unchanged in recent months: ADR at 93.3, Headshots at 54%. Last 30 days: 22 matches, win rate 68%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.