bIckwhIteX

Tokelau
On FACEIT since 2018 255 matches tracked 76 matches in 30 days
Last updated:

How does bIckwhIteX play?

Rating 0.99 (from 238 matches) K/R 0.69 ADR 74.9 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 238 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 3.0
Zeus kills1 in 255 matches
Knife kills 8 in 255 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 37%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 22x 4K, 3 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Headshots +6 pp, Win rate +4 pp
= Stayed the same
K/R at 0.70, ADR at 75.8, ELO at 1,715
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.71).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
42 matches · 45% win rate
On Dust 2 −46 ELO
78 matches · 47% win rate
On Thursdays −91 ELO, win rate 29%

bIckwhIteX loses the most ELO on Ancient: −54 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
47% better than 37%
0.68 better than 28%
75.9 better than 30%
0.96 better than 34%
51% of 325 duels right on the average
44% of 73 situations better than 69%
Dust 278
47% better than 38%
0.66 better than 19%
70.9 better than 9%
0.98 better than 40%
45% of 202 duels better than 21%
42% of 57 situations better than 62%
Ancient42
45% better than 36%
0.72 right on the average
78.3 better than 40%
1.03 better than 63%
62% of 145 duels better than 96%
44% of 34 situations better than 66%
Anubis23
61% better than 81%
0.75 better than 66%
77.9 better than 41%
1.09 better than 77%
53% of 64 duels better than 65%
60% of 25 situations better than 93%
Nuke10
60% -
0.69 -
72.6 -
0.98-
35% of 23 duels -
54% of 13 situations -
Inferno7
57% -
0.73 -
78.3 -
1.03-
50% of 18 duels -
43% of 7 situations -
Cache3
33% -
0.67 -
74.3 -
1.00-
64% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bIckwhIteX plays

Across 255 matches bIckwhIteX averages K/R 0.69 and ADR 74.9; the rating across the 238 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 83 of 238 matches the rating was 1.10 or higher (35%), in 95 it was below 0.90. In 174 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: June 2026 at 1.04. bIckwhIteX loses the most ELO on Ancient (−54 ELO, win rate 45%). Things go best on Anubis (+1 ELO, win rate 61%). Match no. 1 of the day goes best: 66% win rate, −39 ELO. Improved over the last three months: Rating +0.06, Headshots +6 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.70, ADR at 75.8, ELO at 1,715. Last 30 days: 76 matches, win rate 49%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.