bEENz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength0.45 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 0.99 (at the start 1.01). Just below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.9. Last 3 months: 77.8 (at the start 79.8). Just below the average (79.4).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months: 44% (at the start 45%). Clearly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 48%. Last 3 months: 47% (at the start 46%). Slightly below the average (49%).
Best month: October 2026 with 2,095. Last 3 months: 2,000 (at the start 1,796).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 272 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bEENz- loses the most ELO on Anubis: −116 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Anubis
- Highest rating in a match: 2.29 · Ancient
- Most kills in a match: 44 · Nuke
Maps in detail
from the last 272 matchesCompared with players on the same level who have at least 15 matches on the map.
How bEENz- plays
Across 272 matches bEENz- averages K/R 0.71, ADR 78.1 and a rating of 0.99. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 15.8 kills per match with 44% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 96 of 272 matches the rating was 1.10 or higher (35%), in 108 it was below 0.90. In 237 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. bEENz- loses the most ELO on Anubis (−116 ELO, win rate 51%). Things go best on Ancient (+121 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, −2 ELO. Improved over the last three months: ELO +204. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.8, Headshots at 44%, Win rate at 47%. Last 30 days: 112 matches, win rate 45%, net ELO −91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.