bEENz-

France
272 matches tracked 112 matches in 30 days
Last updated:

How does bEENz- play?

Rating 0.99 K/R 0.71 ADR 78.1 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.8
Knife kills 4 in 272 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 30x 4K, 0 aces in 237 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +204
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.8, Headshots at 44%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −116 ELO
53 matches · 51% win rate
In match 2 of the day −113 ELO
49 matches · 39% win rate
Between 6:00 and 12:00 +7 ELO, win rate 42%
On Thursdays −28 ELO, win rate 37%

bEENz- loses the most ELO on Anubis: −116 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Anubis
  2. Highest rating in a match: 2.29 · Ancient
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
39% better than 15%
0.70 better than 34%
77.5 better than 37%
0.99 better than 40%
49% of 204 duels better than 41%
44% of 25 situations better than 70%
Anubis53
51% better than 51%
0.72 better than 42%
77.8 better than 35%
1.00 better than 41%
49% of 234 duels better than 39%
37% of 38 situations better than 48%
Mirage46
41% better than 18%
0.64 better than 11%
72.4 better than 13%
0.88 better than 9%
44% of 169 duels better than 16%
37% of 27 situations better than 47%
Ancient44
50% right on the average
0.72 better than 42%
82.3 better than 59%
0.99 better than 42%
55% of 188 duels better than 75%
28% of 29 situations better than 28%
Inferno39
36% better than 8%
0.75 better than 57%
79.0 better than 41%
1.06 better than 58%
50% of 143 duels better than 34%
56% of 27 situations better than 85%
Nuke17
65% better than 77%
0.81 better than 73%
89.4 better than 80%
1.17 better than 82%
57% of 98 duels better than 73%
40% of 10 situations right on the average
Cache15
80% -
0.68 -
71.3 -
0.97-
56% of 68 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bEENz- plays

Across 272 matches bEENz- averages K/R 0.71, ADR 78.1 and a rating of 0.99. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 15.8 kills per match with 44% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 96 of 272 matches the rating was 1.10 or higher (35%), in 108 it was below 0.90. In 237 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. bEENz- loses the most ELO on Anubis (−116 ELO, win rate 51%). Things go best on Ancient (+121 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, −2 ELO. Improved over the last three months: ELO +204. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.8, Headshots at 44%, Win rate at 47%. Last 30 days: 112 matches, win rate 45%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.