bD0a

Russia
81 matches tracked
Last updated:

How does bD0a play?

Rating 1.07 (from 41 matches) K/R 0.80 ADR 86.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.98).

Headshot rate 41%−6 pp · Ø 47% better than 22%
K/D 1.10+0.12 · Ø 0.98 better than 90%
Pistol kills per match 2.5
Knife kills 2 in 81 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

MVPs per match 2.4+0.2 · Ø 2.2 better than 76%

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether bD0a is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 40 before.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.88.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
23 matches · 39% win rate
On Mirage −25 ELO
20 matches · 35% win rate

bD0a loses the most ELO in match 2 of the day: −51 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Inferno
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
40% better than 16%
0.79 better than 82%
85.1 better than 77%
1.12-
60% of 30 duels better than 92%
33% of 6 situations better than 38%
Mirage20
35% better than 8%
0.76 better than 74%
82.8 better than 73%
1.00-
51% of 47 duels better than 57%
27% of 11 situations better than 23%
Anubis13
62% -
0.80 -
86.2 -
1.15-
58% of 31 duels -
0% of 6 situations -
Inferno13
62% -
0.92 -
103.2 -
1.29-
93% of 15 duels -
100% of 4 situations -
Nuke6
33% -
0.72 -
75.3 -
0.90-
50% of 22 duels -
38% of 8 situations -
Dust 25
60% -
0.67 -
75.0 -
0.94-
50% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bD0a plays

Across 81 matches bD0a averages K/R 0.80 and ADR 86.6; the rating across the 41 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 86.6, better than 91% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 22% of level 7 players. Averages 18.7 kills per match with 41% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 18 of 41 matches the rating was 1.10 or higher (44%), in 13 it was below 0.90. Best month by rating: May 2026 at 1.18. bD0a loses the most ELO in match 2 of the day (−51 ELO, win rate 39%). Things go best on Ancient (+3 ELO, win rate 40%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.