bACCAR1N-

Maldives
On FACEIT since 2025 124 matches tracked 62 matches in 30 days
ELO ▼ 23
2,176
30-day peak: 2,319
Rank EU
#145,120
Maldives #70 in Maldives
Last updated:
Next update possible in 1h 48m

How does bACCAR1N- play?

Rating 0.92 (from 104 matches) K/R 0.68 ADR 75.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 8% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.5
Knife kills 1 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether bACCAR1N- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −19 ELO
33 matches · 48% win rate

bACCAR1N- loses the most ELO in match 1 of the day: −19 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 66%
0.66 better than 14%
74.3 better than 18%
0.89 better than 9%
50% of 84 duels better than 42%
50% of 20 situations better than 81%
Mirage31
61% better than 84%
0.68 better than 24%
75.5 better than 25%
0.88 better than 9%
55% of 73 duels better than 74%
26% of 19 situations better than 19%
Anubis19
68% better than 92%
0.64 better than 9%
69.8 better than 5%
0.86 better than 4%
43% of 49 duels better than 10%
25% of 8 situations better than 21%
Nuke13
38% -
0.67 -
75.3 -
0.99-
47% of 30 duels -
29% of 7 situations -
Inferno11
55% -
0.69 -
77.1 -
0.96-
38% of 21 duels -
33% of 6 situations -
Ancient10
80% -
0.81 -
84.2 -
1.16-
52% of 25 duels -
60% of 5 situations -
Cache4
50% -
0.69 -
77.5 -
0.95-
33% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bACCAR1N- plays

Across 124 matches bACCAR1N- averages K/R 0.68 and ADR 75.1; the rating across the 104 rated matches is 0.92. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 60% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 25 of 104 matches the rating was 1.10 or higher (24%), in 48 it was below 0.90. In 83 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. bACCAR1N- loses the most ELO in match 1 of the day (−19 ELO, win rate 48%). Things go best on Dust 2 (+6 ELO, win rate 56%). Last 30 days: 62 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.