b8jbld

North Macedonia
On FACEIT since 2018 280 matches tracked 115 matches in 30 days
ELO ▼ 40
3,209
30-day peak: 3,616
Rank EU ▼ 2,623 places
#3,554
North Macedonia #17 in North Macedonia
30 days · prev. #931 · best #931
Last updated:

How does b8jbld play?

Rating 0.98 (from 230 matches) K/R 0.70 ADR 77.9 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.7
Knife kills 2 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 7%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 27x 4K, 4 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 77.9
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Sep to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.71. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −117 ELO
21 matches · 38% win rate
In match 1 of the day −100 ELO
59 matches · 42% win rate
On Saturdays −58 ELO, win rate 43%

b8jbld loses the most ELO on Inferno: −117 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.18 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
55% right on the average
0.72 better than 30%
79.5 better than 35%
1.02 better than 34%
48% of 300 duels better than 23%
48% of 61 situations better than 77%
Ancient74
51% better than 34%
0.68 better than 14%
76.2 better than 18%
0.94 better than 12%
48% of 271 duels better than 24%
35% of 43 situations better than 40%
Cache23
39% better than 3%
0.65 better than 3%
74.6 better than 10%
0.91 better than 3%
49% of 95 duels better than 20%
50% of 12 situations better than 75%
Nuke23
65% better than 72%
0.77 right on the average
84.2 better than 59%
1.08 right on the average
48% of 91 duels better than 21%
22% of 18 situations better than 13%
Inferno21
38% better than 2%
0.68 better than 13%
76.8 better than 16%
1.00 better than 19%
44% of 73 duels better than 6%
29% of 7 situations better than 26%
Dust 220
55% right on the average
0.64 better than 7%
71.7 better than 7%
0.96-
54% of 28 duels better than 58%
50% of 6 situations better than 78%
Anubis11
55% -
0.71 -
81.2 -
0.84-
42% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b8jbld plays

Across 280 matches b8jbld averages K/R 0.70 and ADR 77.9; the rating across the 230 rated matches is 0.98. Biggest strength: Utility damage per round at 5.3, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 75 of 230 matches the rating was 1.10 or higher (33%), in 106 it was below 0.90. In 230 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. b8jbld loses the most ELO on Inferno (−117 ELO, win rate 38%). Things go best on Mirage (+427 ELO, win rate 55%). Match no. 4 of the day goes best: 69% win rate, +211 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.9. Last 30 days: 115 matches, win rate 46%, net ELO −169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.