b6rn1

Fiji
334 matches tracked 95 matches in 30 days
Last updated:

How does b6rn1 play?

Rating 1.08 (from 332 matches) K/R 0.76 ADR 79.3 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 332 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.10+0.13 · Ø 0.97 better than 83%
Pistol kills per match 3.0
Knife kills 5 in 334 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 87%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 48x 4K, 5 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.14, Rating +0.19, ADR +12.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.64). Clearly above the average (0.71).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −69 ELO
48 matches · 40% win rate
On Dust 2 −49 ELO
76 matches · 51% win rate
On Sundays −75 ELO, win rate 32%

b6rn1 loses the most ELO on Inferno: −69 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.73 · Anubis

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
52% better than 54%
0.81 better than 84%
83.4 better than 67%
1.16 better than 90%
56% of 385 duels better than 81%
39% of 82 situations better than 54%
Dust 276
51% better than 52%
0.77 better than 75%
78.6 better than 44%
1.09 better than 78%
50% of 268 duels right on the average
45% of 65 situations better than 72%
Anubis68
56% better than 67%
0.75 better than 66%
80.2 better than 52%
1.06 better than 71%
56% of 303 duels better than 80%
57% of 54 situations better than 89%
Inferno48
40% better than 15%
0.73 better than 59%
77.8 better than 45%
1.03 better than 64%
47% of 199 duels better than 29%
55% of 20 situations better than 85%
Ancient27
33% better than 8%
0.68 better than 26%
73.6 better than 17%
0.95 better than 32%
55% of 105 duels better than 75%
41% of 27 situations better than 59%
Nuke22
36% better than 7%
0.69 better than 23%
74.1 better than 18%
0.95 better than 21%
58% of 52 duels better than 78%
63% of 16 situations better than 92%
Cache4
75% -
0.64 -
67.2 -
1.00-
33% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b6rn1 plays

Across 334 matches b6rn1 averages K/R 0.76 and ADR 79.3; the rating across the 332 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Averages 16.9 kills per match with 44% headshots. The strongest map is Anubis with a 56% win rate in 68 matches. In 147 of 332 matches the rating was 1.10 or higher (44%), in 122 it was below 0.90. In 280 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. b6rn1 loses the most ELO on Inferno (−69 ELO, win rate 40%). Things go best on Ancient (+54 ELO, win rate 33%). Match no. 1 of the day goes best: 58% win rate, −40 ELO. Improved over the last three months: K/R +0.14, Rating +0.19, ADR +12.1. Got weaker: Headshots −3 pp, Win rate −4 pp. Last 30 days: 95 matches, win rate 47%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.