b4rtuS_KO

Zambia
On FACEIT since 2015 96 matches tracked 76 matches in 30 days
Last updated:

How does b4rtuS_KO play?

Rating 1.05 K/R 0.76 ADR 82.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.8
Knife kills 3 in 96 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 15x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −9.1

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
25 matches · 40% win rate

b4rtuS_KO loses the most ELO on Dust 2: −51 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
40% better than 13%
0.75 right on the average
80.9 better than 48%
1.04 right on the average
49% of 121 duels better than 37%
32% of 22 situations better than 33%
Ancient22
45% better than 26%
0.77 better than 62%
80.9 better than 45%
1.02 better than 46%
50% of 111 duels better than 40%
38% of 13 situations right on the average
Mirage19
58% better than 73%
0.82 better than 80%
85.5 better than 72%
1.18 better than 87%
44% of 94 duels better than 13%
60% of 10 situations better than 93%
Cache8
25% -
0.62 -
72.2 -
0.83-
30% of 30 duels -
0% of 4 situations -
Anubis7
14% -
0.67 -
74.0 -
0.90-
53% of 34 duels -
100% of 3 situations -
Inferno7
57% -
0.80 -
92.1 -
1.07-
56% of 45 duels -
100% of 2 situations -
Nuke6
0% -
0.79 -
94.2 -
1.08-
62% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4rtuS_KO plays

Across 96 matches b4rtuS_KO averages K/R 0.76, ADR 82.4 and a rating of 1.05. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 41 of 96 matches the rating was 1.10 or higher (43%), in 33 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 0 aces. b4rtuS_KO loses the most ELO on Dust 2 (−51 ELO, win rate 40%). Things go best on Ancient (+74 ELO, win rate 45%). Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −9.1. Unchanged in recent months: Headshots at 51%. Last 30 days: 76 matches, win rate 43%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.