b4rsig

Estonia
208 matches tracked 51 matches in 30 days
Last updated:

How does b4rsig play?

Rating 1.07 K/R 0.78 ADR 83.2 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 208 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.04+0.01 · Ø 1.03 better than 74%
Pistol kills per match 2.8
Knife kills 1 in 208 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 87%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 89%
4Ks and aces 42x 4K, 6 aces in 187 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.78, ADR at 82.9
▼ Got worse
Rating −0.05, Win rate −22 pp, ELO −51

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −54 ELO
24 matches · 38% win rate
On Ancient −32 ELO
35 matches · 60% win rate
Between 12:00 and 18:00 +28 ELO, win rate 42%
On Tuesdays +1 ELO, win rate 41%

b4rsig loses the most ELO on Inferno: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% right on the average
0.80 better than 84%
85.3 better than 80%
1.10 better than 81%
50% of 279 duels right on the average
43% of 30 situations better than 65%
Ancient35
60% better than 82%
0.76 better than 71%
82.2 better than 65%
1.01 better than 58%
45% of 148 duels better than 25%
36% of 25 situations better than 47%
Anubis33
48% better than 47%
0.77 better than 76%
83.6 better than 78%
1.03 better than 67%
54% of 127 duels better than 69%
50% of 18 situations better than 83%
Dust 231
42% better than 21%
0.84 better than 94%
88.9 better than 91%
1.15 better than 92%
52% of 144 duels better than 61%
40% of 15 situations better than 53%
Inferno24
38% better than 11%
0.77 better than 79%
78.6 better than 51%
1.07 better than 76%
43% of 102 duels better than 15%
38% of 13 situations right on the average
Nuke18
33% better than 4%
0.70 better than 34%
71.7 better than 14%
0.94 better than 25%
45% of 83 duels better than 22%
29% of 14 situations better than 20%
Cache5
40% -
0.91 -
94.1 -
1.22-
83% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4rsig plays

Across 208 matches b4rsig averages K/R 0.78, ADR 83.2 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Utility damage per round at 2.8, better than only 18% of level 7 players. Averages 17.3 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 88 of 208 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 187 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. b4rsig loses the most ELO on Inferno (−54 ELO, win rate 38%). Things go best on Dust 2 (+7 ELO, win rate 42%). Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.05, Win rate −22 pp, ELO −51. Unchanged in recent months: K/R at 0.78, ADR at 82.9. Last 30 days: 51 matches, win rate 41%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.