b4n4n4L1ZUN1

Uruguay
161 matches tracked 20 matches in 30 days
Last updated:

How does b4n4n4L1ZUN1 play?

Rating 0.92 K/R 0.67 ADR 73.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 5%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 43%−5 pp · Ø 48% better than 28%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 3.0
Knife kills 7 in 161 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 29%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 25%
4Ks and aces 15x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether b4n4n4L1ZUN1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −66 ELO, win rate 33%
On Saturdays −74 ELO, win rate 38%

b4n4n4L1ZUN1 loses the most ELO on Dust 2: −95 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 24%
0.68 better than 26%
73.1 better than 18%
0.93 better than 23%
51% of 286 duels right on the average
39% of 36 situations better than 54%
Anubis30
57% better than 68%
0.69 better than 31%
73.2 better than 14%
0.96 better than 33%
51% of 144 duels right on the average
60% of 15 situations better than 92%
Dust 221
43% better than 26%
0.67 better than 25%
72.9 better than 17%
0.91 better than 19%
48% of 88 duels better than 39%
33% of 12 situations better than 38%
Nuke18
39% better than 9%
0.65 better than 12%
72.9 better than 13%
0.88 better than 8%
54% of 96 duels better than 66%
45% of 11 situations better than 67%
Ancient17
29% better than 3%
0.67 better than 24%
72.2 better than 14%
0.92 better than 25%
46% of 76 duels better than 25%
36% of 14 situations right on the average
Cache14
50% -
0.67 -
78.9 -
0.92-
60% of 68 duels -
50% of 14 situations -
Inferno7
57% -
0.57 -
67.2 -
0.82-
34% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4n4n4L1ZUN1 plays

Across 161 matches b4n4n4L1ZUN1 averages K/R 0.67, ADR 73.2 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 8 players. Most room to improve: Damage per round (ADR) at 73.2, better than only 13% of level 8 players. Averages 14.7 kills per match with 43% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 44 of 161 matches the rating was 1.10 or higher (27%), in 77 it was below 0.90. In 151 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. b4n4n4L1ZUN1 loses the most ELO on Dust 2 (−95 ELO, win rate 43%). Things go best on Mirage (+20 ELO, win rate 44%). Last 30 days: 20 matches, win rate 35%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.