b4ltc

North Macedonia
147 matches tracked
Last updated:

How does b4ltc play?

Rating 1.01 (from 126 matches) K/R 0.71 ADR 77.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 23x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +12 pp, Win rate +20 pp, ELO +398
= Stayed the same
K/R at 0.71, ADR at 77.5
▼ Got worse
Rating −0.21

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
27 matches · 52% win rate
On Dust 2 −24 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −25 ELO, win rate 43%
On Thursdays −45 ELO, win rate 39%

b4ltc loses the most ELO on Anubis: −81 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.99 · Inferno
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 51%
0.70 better than 34%
76.3 better than 29%
0.98 better than 38%
45% of 86 duels better than 20%
43% of 28 situations better than 65%
Anubis27
52% better than 53%
0.70 better than 31%
75.4 better than 23%
1.00 better than 41%
55% of 71 duels better than 74%
45% of 22 situations better than 70%
Dust 226
42% better than 22%
0.65 better than 14%
72.2 better than 12%
0.92 better than 17%
40% of 68 duels better than 7%
33% of 18 situations better than 38%
Ancient20
45% better than 30%
0.74 better than 53%
81.0 better than 51%
1.05 better than 65%
53% of 47 duels better than 65%
36% of 11 situations better than 47%
Inferno19
63% better than 80%
0.72 better than 45%
81.7 better than 55%
1.15-
49% of 53 duels better than 30%
33% of 9 situations better than 36%
Nuke15
40% better than 12%
0.79 better than 64%
82.2 better than 47%
1.10-
59% of 37 duels better than 80%
36% of 14 situations better than 41%
Cache3
33% -
0.81 -
94.5 -
1.12-
63% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4ltc plays

Across 147 matches b4ltc averages K/R 0.71 and ADR 77.6; the rating across the 126 rated matches is 1.01. Biggest strength: Utility damage per round at 6.4, better than 91% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 44 of 126 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 125 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. b4ltc loses the most ELO on Anubis (−81 ELO, win rate 52%). Things go best on Mirage (+140 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate, −24 ELO. Improved over the last three months: Headshots +12 pp, Win rate +20 pp, ELO +398. Got weaker: Rating −0.21. Unchanged in recent months: K/R at 0.71, ADR at 77.5. Last 30 days: 3 matches, win rate 33%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.