b1zar-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
WeaknessDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.06. Last 3 months: 0.97 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 81.7. Last 3 months: 78.2 (at the start 78.4). Slightly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 56% (at the start 54%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 81%. Last 3 months: 50% (at the start 52%). Right on the average (50%).
Best month: October 2026 with 2,651. Last 3 months: 2,468 (at the start 2,350).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
b1zar- loses the most ELO on Ancient: −90 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Anubis
- Highest rating in a match: 2.12 · Mirage
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How b1zar- plays
Across 160 matches b1zar- averages K/R 0.72, ADR 78.2 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Mirage with a 54% win rate in 54 matches. In 55 of 160 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. b1zar- loses the most ELO on Ancient (−90 ELO, win rate 54%). Things go best on Mirage (+30 ELO, win rate 54%). Match no. 3 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +118. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 78.2, Win rate at 50%. Last 30 days: 65 matches, win rate 58%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.