b1xlow

Turkey
92 matches tracked 68 matches in 30 days
Last updated:

How does b1xlow play?

Rating 1.11 K/R 0.82 ADR 87.7 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 92 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Strength
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 18%+8 pp · Ø 10% better than 84%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 18x 4K, 4 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether b1xlow is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +4 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.77 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
71% better than 96%
0.88 better than 96%
96.0 better than 97%
1.23 better than 95%
57% of 150 duels better than 83%
46% of 13 situations better than 74%
Anubis22
55% better than 60%
0.88 better than 94%
93.5 better than 94%
1.22 better than 92%
53% of 155 duels better than 61%
36% of 14 situations better than 47%
Mirage18
33% better than 6%
0.75 better than 62%
79.5 better than 49%
0.99 better than 43%
54% of 117 duels better than 71%
100% of 4 situations better than 99%
Cache7
29% -
0.73 -
83.3 -
0.93-
56% of 34 duels -
0% of 4 situations -
Inferno7
43% -
0.76 -
80.2 -
1.04-
53% of 34 duels -
33% of 3 situations -
Nuke7
57% -
0.82 -
83.2 -
1.12-
55% of 44 duels -
60% of 5 situations -
Ancient5
20% -
0.60 -
71.2 -
0.82-
47% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b1xlow plays

Across 92 matches b1xlow averages K/R 0.82, ADR 87.7 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 9 players. Averages 18.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 71% win rate in 24 matches. In 44 of 92 matches the rating was 1.10 or higher (48%), in 36 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 4 aces. Things go best in match 1 of the day (+128 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +128 ELO. Last 30 days: 68 matches, win rate 49%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.