b1toe_o4k0

Ukraine
45 matches tracked 13 matches in 30 days
Last updated:

How does b1toe_o4k0 play?

Rating 0.99 (from 21 matches) K/R 0.66 ADR 76.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 19%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.98).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 32%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 9%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, ADR +9.6, Headshots +8 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.62). Right on the average (0.71).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
63% better than 90%
0.70 better than 41%
81.7 better than 64%
1.03-
45% of 22 duels better than 23%
0% of 4 situations better than 1%
Mirage12
67% -
0.67 -
75.6 -
0.94-
50% of 20 duels -
33% of 3 situations -
Cache4
25% -
0.62 -
64.3 -
1.08-
40% of 10 duels -
0% of 1 situations -
Inferno4
100% -
0.60 -
68.9 -
0.92-
63% of 8 duels -
0% of 1 situations -
Anubis3
67% -
0.70 -
85.1 -
0.99-
43% of 7 duels -
33% of 3 situations -
Nuke3
67% -
0.54 -
63.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How b1toe_o4k0 plays

Across 45 matches b1toe_o4k0 averages K/R 0.66 and ADR 76.0; the rating across the 21 rated matches is 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 7 players. Averages 14.8 kills per match with 45% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 7 of 21 matches the rating was 1.10 or higher (33%), in 9 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: K/R +0.09, ADR +9.6, Headshots +8 pp, Win rate +4 pp. Last 30 days: 13 matches, win rate 77%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.