b1te-
Name history of b1te-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00. Last 3 months: 0.95 (at the start 0.96). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 81.4. Last 3 months: 76.4 (at the start 78.2). Slightly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 43% (at the start 46%). Clearly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 49% (at the start 60%). Right on the average (49%).
Best month: July 2026 with 1,933. Last 3 months: 1,834 (at the start 1,933).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
b1te- loses the most ELO on Mirage: −25 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 34 · Ancient
- Highest rating in a match: 1.92 · Ancient
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How b1te- plays
Across 151 matches b1te- averages K/R 0.69, ADR 76.9 and a rating of 0.95. Biggest strength: Utility damage per round at 5.7, better than 83% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 46 of 151 matches the rating was 1.10 or higher (30%), in 70 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. b1te- loses the most ELO on Mirage (−25 ELO, win rate 38%). Things go best on Ancient (+37 ELO, win rate 49%). Got weaker: Headshots −3 pp, Win rate −11 pp, ELO −99. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.4. Last 30 days: 23 matches, win rate 57%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.