b1oclock

RS
159 matches tracked 25 matches in 30 days
ELO ▲ 69
2,971
30-day peak: 2,971
Rank EU ▼ 733 places
#8,817
RS #132 in RS
30 days · prev. #8,084 · best #8,084
Last updated:

How does b1oclock play?

Rating 1.04 (from 146 matches) K/R 0.73 ADR 83.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−5 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.3
Knife kills 1 in 159 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 10%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +127
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −9.2, Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
24 matches · 38% win rate
In match 4 of the day ±0 ELO
20 matches · 50% win rate
On Saturdays +9 ELO, win rate 43%

b1oclock loses the most ELO in match 3 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Nuke
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
52% better than 44%
0.73 better than 36%
86.6 better than 71%
1.03 better than 42%
54% of 215 duels better than 60%
38% of 24 situations right on the average
Mirage31
58% better than 71%
0.73 better than 37%
83.7 better than 59%
1.02 better than 37%
47% of 135 duels better than 21%
36% of 22 situations better than 42%
Anubis30
63% better than 79%
0.68 better than 17%
80.3 better than 43%
0.98 better than 25%
49% of 138 duels better than 32%
26% of 19 situations better than 21%
Nuke24
67% better than 80%
0.81 better than 67%
83.7 better than 55%
1.14 better than 66%
48% of 85 duels better than 24%
23% of 13 situations better than 14%
Dust 218
67% better than 91%
0.77 better than 58%
82.0 better than 51%
1.13 better than 71%
51% of 76 duels better than 44%
56% of 9 situations better than 89%
Cache8
63% -
0.71 -
82.0 -
1.02-
48% of 42 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b1oclock plays

Across 159 matches b1oclock averages K/R 0.73 and ADR 83.0; the rating across the 146 rated matches is 1.04. Biggest strength: Utility damage per round at 5.6, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 57 of 146 matches the rating was 1.10 or higher (39%), in 49 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. b1oclock loses the most ELO in match 3 of the day (±0 ELO, win rate 38%). Things go best on Nuke (+60 ELO, win rate 67%). Match no. 2 of the day goes best: 72% win rate, +60 ELO. Improved over the last three months: ELO +127. Got weaker: K/R −0.10, Rating −0.14, ADR −9.2, Headshots −2 pp, Win rate −9 pp. Last 30 days: 25 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.