b1ictor7

Sweden
On FACEIT since 2022 129 matches tracked 48 matches in 30 days
ELO ▲ 84
2,024
30-day peak: 2,025
Rank EU
#227,057
Sweden #5,538 in Sweden
Last updated:

How does b1ictor7 play?

Rating 1.06 (from 107 matches) K/R 0.78 ADR 83.5 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.2
Knife kills 2 in 129 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +5 pp
= Stayed the same
K/R at 0.79, ADR at 85.0, ELO at 2,025
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +24 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
67% better than 94%
0.85 better than 90%
87.7 better than 82%
1.16 better than 87%
60% of 169 duels better than 93%
56% of 18 situations better than 89%
Ancient21
57% better than 66%
0.81 better than 79%
84.8 better than 68%
1.08 better than 68%
57% of 84 duels better than 80%
20% of 10 situations better than 10%
Anubis17
47% better than 32%
0.74 right on the average
81.5 better than 55%
1.05 better than 57%
57% of 72 duels better than 81%
25% of 8 situations better than 21%
Inferno14
36% -
0.68 -
71.5 -
0.95-
45% of 74 duels -
71% of 7 situations -
Nuke12
58% -
0.77 -
84.5 -
1.03-
49% of 63 duels -
40% of 5 situations -
Overpass7
71% -
0.84 -
88.6 -
1.06-
27% of 15 duels -
0% of 1 situations -
Dust 26
17% -
0.59 -
69.9 -
0.75-
36% of 22 duels -
33% of 3 situations -
Cache5
60% -
0.83 -
92.5 -
1.18-
61% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b1ictor7 plays

Across 129 matches b1ictor7 averages K/R 0.78 and ADR 83.5; the rating across the 107 rated matches is 1.06. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 46 matches. In 48 of 107 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. Things go best on Mirage (+8 ELO, win rate 67%). Match no. 1 of the day goes best: 64% win rate, −19 ELO. Improved over the last three months: Rating +0.05, Win rate +5 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.79, ADR at 85.0, ELO at 2,025. Last 30 days: 48 matches, win rate 58%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.