b1g-jj
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 2.2% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 0.95. Last 3 months: 0.90 (at the start 0.94). Well below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 73.7. Last 3 months: 70.9 (at the start 73.0). Clearly below the average (80.2).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months: 57% (at the start 58%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 48% (at the start 60%). Just below the average (49%).
Best month: July 2026 with 1,838. Last 3 months: 1,782 (at the start 1,838).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
b1g-jj loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.04 · Inferno
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How b1g-jj plays
Across 118 matches b1g-jj averages K/R 0.65, ADR 71.9 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 57% headshots. The strongest map is Mirage with a 64% win rate in 39 matches. In 31 of 118 matches the rating was 1.10 or higher (26%), in 59 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 0.95. b1g-jj loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+62 ELO, win rate 64%). Match no. 2 of the day goes best: 60% win rate, +44 ELO. Got weaker: Win rate −12 pp, ELO −56. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 70.9, Headshots at 57%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.