b1fire

Russia
On FACEIT since 2019 50 matches tracked 31 matches in 30 days
ELO ▲ 9
2,621
30-day peak: 2,621
Rank EU
#34,475
Russia #9,961 in Russia
Last updated:

How does b1fire play?

Rating 1.20 K/R 0.82 ADR 90.3 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 50 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 16x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether b1fire is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: August 2026 with 0.98.

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
30% -
0.74 -
79.3 -
1.08-
39% of 31 duels -
22% of 9 situations -
Dust 29
67% -
0.94 -
102.6 -
1.35-
67% of 27 duels -
22% of 9 situations -
Ancient7
71% -
0.81 -
89.4 -
1.18-
56% of 27 duels -
20% of 5 situations -
Inferno7
43% -
0.83 -
91.0 -
1.14-
57% of 21 duels -
100% of 1 situations -
Cache6
67% -
0.70 -
77.4 -
1.05-
46% of 26 duels -
50% of 6 situations -
Nuke6
50% -
0.89 -
98.2 -
1.29-
60% of 30 duels -
40% of 5 situations -
Anubis5
60% -
0.88 -
97.0 -
1.31-
47% of 19 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b1fire plays

Across 50 matches b1fire averages K/R 0.82, ADR 90.3 and a rating of 1.20. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 59% headshots. In 25 of 50 matches the rating was 1.10 or higher (50%), in 14 it was below 0.90. In 41 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.42. Last 30 days: 31 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.