b0toNf1R3

Andorra
On FACEIT since 2021 207 matches tracked 61 matches in 30 days
Last updated:

How does b0toNf1R3 play?

Rating 1.00 (from 168 matches) K/R 0.68 ADR 76.3 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 11x 4K, 1 ace in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 98%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.98, ADR at 75.3
▼ Got worse
K/R −0.04, Headshots −4 pp, Win rate −8 pp, ELO −124

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −151 ELO
44 matches · 48% win rate
In match 3 of the day −60 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 +32 ELO, win rate 45%
On Sundays ±0 ELO, win rate 44%

b0toNf1R3 loses the most ELO on Ancient: −151 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.12 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
50% right on the average
0.70 better than 34%
75.1 better than 25%
1.02 right on the average
43% of 133 duels better than 13%
60% of 30 situations better than 93%
Mirage46
57% better than 72%
0.69 better than 30%
76.9 better than 32%
0.97 better than 35%
47% of 89 duels better than 29%
32% of 25 situations better than 33%
Ancient44
48% better than 42%
0.72 better than 42%
80.7 right on the average
1.05 better than 65%
51% of 90 duels right on the average
49% of 35 situations better than 74%
Anubis35
40% better than 15%
0.66 better than 16%
77.6 better than 35%
0.99 better than 37%
37% of 71 duels better than 1%
26% of 23 situations better than 24%
Inferno18
61% better than 75%
0.55 better than 1%
64.5 better than 1%
0.87 better than 8%
28% of 39 duels better than 1%
42% of 12 situations better than 58%
Nuke4
25% -
0.68 -
82.5 -
0.97-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b0toNf1R3 plays

Across 207 matches b0toNf1R3 averages K/R 0.68 and ADR 76.3; the rating across the 168 rated matches is 1.00. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 53 of 168 matches the rating was 1.10 or higher (32%), in 65 it was below 0.90. In 107 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. b0toNf1R3 loses the most ELO on Ancient (−151 ELO, win rate 48%). Things go best in match 1 of the day (+92 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +92 ELO. Got weaker: K/R −0.04, Headshots −4 pp, Win rate −8 pp, ELO −124. Unchanged in recent months: Rating at 0.98, ADR at 75.3. Last 30 days: 61 matches, win rate 41%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.