b0nya

Bulgaria
172 matches tracked 61 matches in 30 days
Last updated:

How does b0nya play?

Rating 1.01 K/R 0.74 ADR 83.3 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

23% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 14x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, ADR at 82.7
▼ Got worse
Rating −0.06, Win rate −6 pp, ELO −158

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
42 matches · 50% win rate
In match 3 of the day +34 ELO
29 matches · 41% win rate
On Saturdays −22 ELO, win rate 33%

b0nya loses the most ELO on Dust 2: −22 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 49 · Nuke
  3. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
50% right on the average
0.74 better than 55%
85.0 better than 74%
1.02 right on the average
38% of 153 duels better than 4%
39% of 23 situations better than 54%
Mirage41
56% better than 69%
0.67 better than 21%
77.3 better than 34%
0.93 better than 22%
43% of 168 duels better than 13%
35% of 23 situations better than 41%
Ancient28
50% right on the average
0.75 better than 59%
83.7 better than 67%
0.99 better than 42%
53% of 134 duels better than 65%
57% of 14 situations better than 90%
Anubis25
44% better than 28%
0.70 better than 31%
75.5 better than 23%
0.95 better than 24%
41% of 119 duels better than 7%
30% of 10 situations better than 32%
Inferno18
67% better than 88%
0.84 better than 85%
95.6 better than 94%
1.09 better than 65%
57% of 117 duels better than 75%
25% of 12 situations better than 20%
Nuke17
47% better than 24%
0.87 better than 87%
90.6 better than 83%
1.13 better than 71%
56% of 79 duels better than 68%
53% of 15 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How b0nya plays

Across 172 matches b0nya averages K/R 0.74, ADR 83.3 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 16.1 kills per match with 57% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 66 of 172 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. b0nya loses the most ELO on Dust 2 (−22 ELO, win rate 50%). Things go best on Ancient (+36 ELO, win rate 50%). Match no. 2 of the day goes best: 60% win rate, −17 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.06, Win rate −6 pp, ELO −158. Unchanged in recent months: K/R at 0.73, ADR at 82.7. Last 30 days: 61 matches, win rate 51%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.