b0llysh1t

Maldives
On FACEIT since 2025 97 matches tracked 20 matches in 30 days
Last updated:

How does b0llysh1t play?

Rating 1.03 K/R 0.76 ADR 84.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.6
Knife kills 10 in 97 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 16x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether b0llysh1t is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −26 ELO, win rate 41%
On Sundays −23 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 72%
0.83 better than 90%
90.6 better than 92%
1.13 better than 85%
62% of 169 duels better than 96%
37% of 19 situations better than 46%
Dust 225
60% better than 81%
0.72 better than 48%
81.7 better than 61%
0.96 better than 33%
43% of 143 duels better than 15%
55% of 11 situations better than 88%
Ancient11
36% -
0.65 -
70.7 -
0.90-
39% of 46 duels -
25% of 4 situations -
Nuke9
44% -
0.72 -
79.7 -
0.95-
47% of 55 duels -
33% of 9 situations -
Anubis7
57% -
0.92 -
92.2 -
1.23-
52% of 29 duels -
100% of 2 situations -
Inferno7
29% -
0.68 -
81.8 -
0.89-
53% of 47 duels -
0% of 2 situations -
Cache4
75% -
0.73 -
87.4 -
1.03-
46% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b0llysh1t plays

Across 97 matches b0llysh1t averages K/R 0.76, ADR 84.2 and a rating of 1.03. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 36 of 97 matches the rating was 1.10 or higher (37%), in 37 it was below 0.90. In 97 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. Things go best on Mirage (+10 ELO, win rate 56%). Last 30 days: 20 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.