b07a

BG
On FACEIT since 2015 233 matches tracked 71 matches in 30 days
Last updated:

How does b07a play?

Rating 1.10 (from 220 matches) K/R 0.78 ADR 85.6 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 220 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 4 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 70%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 38%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 35x 4K, 1 ace in 147 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.78 enemies flashed per round and so well above the average (0.32).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 6.8+2.8 · Ø 4.0 better than 96%
Enemies flashed per round 0.78+0.46 · Ø 0.32 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 85.4, ELO at 2,848
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
62 matches · 56% win rate
In match 3 of the day −36 ELO
44 matches · 41% win rate
Between 18:00 and 24:00 −50 ELO, win rate 52%
On Saturdays −20 ELO, win rate 46%

b07a loses the most ELO on Mirage: −56 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
54% better than 53%
0.81 better than 76%
86.4 better than 73%
1.14 better than 74%
51% of 258 duels better than 44%
41% of 44 situations better than 57%
Mirage62
56% better than 62%
0.70 better than 24%
78.2 better than 30%
0.97 better than 21%
52% of 262 duels right on the average
63% of 24 situations better than 97%
Inferno39
62% better than 66%
0.82 better than 67%
90.8 better than 75%
1.17 better than 65%
63% of 176 duels better than 86%
46% of 24 situations better than 69%
Cache36
58% right on the average
0.82 better than 62%
90.9 better than 74%
1.16 better than 63%
54% of 154 duels better than 47%
35% of 20 situations better than 39%
Ancient18
61% better than 75%
0.74 better than 42%
82.4 better than 51%
1.05 right on the average
53% of 64 duels better than 54%
43% of 7 situations better than 62%
Overpass4
50% -
0.81 -
88.6 -
1.20-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How b07a plays

Across 233 matches b07a averages K/R 0.78 and ADR 85.6; the rating across the 220 rated matches is 1.10. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 107 of 220 matches the rating was 1.10 or higher (49%), in 69 it was below 0.90. In 147 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. b07a loses the most ELO on Mirage (−56 ELO, win rate 56%). Things go best on Inferno (+22 ELO, win rate 62%). Match no. 4 of the day goes best: 70% win rate, −26 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 85.4, ELO at 2,848. Last 30 days: 71 matches, win rate 59%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.