b00mBarash

Russia
On FACEIT since 2016 141 matches tracked 49 matches in 30 days
Last updated:

How does b00mBarash play?

Rating 1.00 (from 91 matches) K/R 0.74 ADR 83.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Knife kills 4 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 5x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.5+4.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +141
= Stayed the same
ADR at 82.4
▼ Got worse
K/R −0.05, Rating −0.14, Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
30 matches · 43% win rate
In match 3 of the day −30 ELO
25 matches · 24% win rate
On Thursdays +17 ELO, win rate 42%

b00mBarash loses the most ELO on Mirage: −37 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
40% better than 13%
0.71 better than 34%
80.6 better than 47%
0.97 better than 26%
45% of 130 duels better than 18%
35% of 17 situations better than 43%
Mirage30
43% better than 18%
0.75 right on the average
82.8 better than 58%
0.98 better than 31%
43% of 90 duels better than 10%
17% of 12 situations better than 6%
Ancient27
56% better than 64%
0.79 better than 70%
87.7 better than 78%
1.08-
54% of 74 duels better than 62%
43% of 7 situations better than 61%
Anubis20
60% better than 74%
0.82 better than 80%
91.8 better than 91%
1.07 better than 58%
59% of 96 duels better than 84%
43% of 7 situations better than 60%
Inferno8
63% -
0.60 -
78.2 -
0.70-
29% of 24 duels -
0% of 1 situations -
Nuke8
63% -
0.79 -
84.0 -
1.09-
34% of 29 duels -
0% of 1 situations -
Overpass3
33% -
0.53 -
75.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How b00mBarash plays

Across 141 matches b00mBarash averages K/R 0.74 and ADR 83.7; the rating across the 91 rated matches is 1.00. Biggest strength: Utility damage per round at 8.5, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 41% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 69 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. b00mBarash loses the most ELO on Mirage (−37 ELO, win rate 43%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: ELO +141. Got weaker: K/R −0.05, Rating −0.14, Headshots −2 pp, Win rate −11 pp. Unchanged in recent months: ADR at 82.4. Last 30 days: 49 matches, win rate 47%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.