azumi_uHnyT
Name history of azumi_uHnyT
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does azumi_uHnyT play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.71.
Rating, 1.00 is an average match
Best month: October 2026 with 0.96.
Damage per round (ADR)
Best month: August 2026 with 76.9.
Share of headshot kills
Best month: July 2026 with 65%.
Matches won (win rate)
Best month: August 2026 with 50%.
Best month: October 2026 with 1,910.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 75%.
Patterns
From the last 61 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 1.62 · Mirage
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How azumi_uHnyT plays
Across 61 matches azumi_uHnyT averages K/R 0.70 and ADR 75.4; the rating across the 41 rated matches is 0.96. Biggest strength: Headshot rate at 58%. That is better than 93% of players on level 9. Most room to improve: Utility damage per round at 2.1. That is better than only 5% of players on level 9. On average 15.3 kills per match, 58% of them headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 12 of 41 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. Things go best from match 5 of the day (+38 ELO, win rate 55%). Last 30 days: 41 matches, win rate 46%, ELO balance −13.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.