azukay367

Russia
On FACEIT since 2021 926 matches tracked 203 matches in 30 days
ELO ▲ 415
4,500
30-day peak: 4,500
Rank EU ▲ 27 places
#21
Russia #7 in Russia
30 days · prev. #48 · best #18
Last updated:

How does azukay367 play?

Rating 1.16 (from 666 matches) K/R 0.83 ADR 90.5 from 926 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 666 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (634 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 53%−1 pp · Ø 54% better than 35%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 36%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so just above the average (1.11).

Headshot rate 55%+1 pp · Ø 54% better than 53%
AWP share of kills 8%−5 pp · Ø 13% better than 52%
K/D 1.13+0.02 · Ø 1.11 better than 40%
Pistol kills per match 3.1 from the last 666
Knife kills 10 in 666 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.6%).

2K rounds 15.3%+1.2 pp · Ø 14.1% better than 64%
3K rounds 5.6%+1.0 pp · Ø 4.6% better than 79%
MVPs per match 2.7+0.2 · Ø 2.5 better than 56%
4Ks and aces 184x 4K, 22 aces in 634 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 75%
Enemies flashed per round 0.28−0.06 · Ø 0.34 better than 28%
Deaths per round 74%+4 pp · Ø 70% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.05, Headshots +14 pp, ELO +332
= Stayed the same
K/R at 0.84, ADR at 91.1, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.78).

Patterns

From the last 666 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −119 ELO
79 matches · 48% win rate
On Cache −117 ELO
29 matches · 45% win rate
On Anubis −28 ELO
86 matches · 56% win rate

azukay367 loses the most ELO on Nuke: −119 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 666 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage275
52% better than 25%
0.87 better than 78%
95.0 better than 87%
1.20 better than 71%
55% of 1,494 duels right on the average
38% of 130 situations better than 44%
Dust 2153
56% better than 42%
0.84 better than 66%
91.1 better than 72%
1.17 better than 59%
53% of 901 duels better than 38%
51% of 70 situations better than 80%
Anubis86
56% better than 42%
0.80 right on the average
85.6 better than 49%
1.10 better than 38%
52% of 509 duels better than 37%
40% of 45 situations right on the average
Nuke79
48% better than 28%
0.78 better than 59%
84.5 better than 60%
1.07 better than 56%
53% of 419 duels right on the average
32% of 47 situations better than 26%
Ancient34
50% better than 21%
0.83 better than 65%
92.4 better than 79%
1.17 better than 66%
47% of 158 duels better than 9%
47% of 15 situations better than 69%
Cache29
45% -
0.81 -
88.8 -
1.13-
52% of 175 duels -
63% of 8 situations -
Inferno10
60% -
0.89 -
92.7 -
1.27-
49% of 63 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How azukay367 plays

Across 926 matches azukay367 averages K/R 0.83 and ADR 90.5; the rating across the 666 rated matches is 1.16. Biggest strength: Utility hit rate at 39%, better than 85% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 74%, better than only 7% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 346 of 666 matches the rating was 1.10 or higher (52%), in 169 it was below 0.90. In 634 matches with detailed stats: 184 4Ks and 22 aces. Best month by rating: August 2026 at 1.17. azukay367 loses the most ELO on Nuke (−119 ELO, win rate 48%). Things go best on Dust 2 (+552 ELO, win rate 56%). Improved over the last three months: Rating +0.05, Headshots +14 pp, ELO +332. Unchanged in recent months: K/R at 0.84, ADR at 91.1, Win rate at 53%. Last 30 days: 203 matches, win rate 53%, net ELO +405.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.