azel999

Poland
On FACEIT since 2015 189 matches tracked 65 matches in 30 days
ELO ▲ 263
2,934
30-day peak: 3,019
Rank EU ▼ 2,201 places
#10,622
Poland #540 in Poland
30 days · prev. #8,421 · best #8,421
Last updated:

How does azel999 play?

Rating 1.07 (from 139 matches) K/R 0.74 ADR 77.9 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 139 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 53%+12 pp · Ø 41% better than 97%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 3.5
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 33x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, ADR +5.9, Win rate +8 pp
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.75).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −65 ELO
67 matches · 46% win rate
On Mondays +30 ELO, win rate 45%

azel999 loses the most ELO in match 1 of the day: −65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 31%
0.72 better than 33%
76.3 better than 22%
1.04 better than 45%
47% of 151 duels better than 21%
65% of 17 situations better than 97%
Ancient44
57% better than 61%
0.74 better than 42%
78.1 better than 28%
1.07 better than 56%
55% of 128 duels better than 67%
54% of 28 situations better than 85%
Dust 236
58% better than 68%
0.72 better than 34%
75.9 better than 21%
1.09 better than 59%
50% of 110 duels better than 37%
47% of 17 situations better than 74%
Anubis28
61% better than 74%
0.76 better than 54%
81.1 better than 46%
1.05 better than 47%
52% of 106 duels right on the average
55% of 11 situations better than 84%
Inferno15
73% better than 91%
0.77 better than 44%
79.2 better than 25%
1.17-
55% of 31 duels right on the average
100% of 3 situations better than 99%
Cache7
14% -
0.86 -
84.8 -
1.26-
58% of 31 duels -
20% of 5 situations -
Nuke4
50% -
0.61 -
73.4 -
0.99-
33% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How azel999 plays

Across 189 matches azel999 averages K/R 0.74 and ADR 77.9; the rating across the 139 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 61 of 139 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 139 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. azel999 loses the most ELO in match 1 of the day (−65 ELO, win rate 46%). Things go best in match 3 of the day (+180 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +180 ELO. Improved over the last three months: K/R +0.08, ADR +5.9, Win rate +8 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 65 matches, win rate 55%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.